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Winning Streak – or how to achieve epicness in just 3 days

Play: here

After 3 days of sleep deprived struggle to get on top of things and add as many features as possible we finally did it. The jam’s over and we submitted in the very last hour. Over 900 games entered the competition along with ours.

It is silly, funny, bizarre and extremely buggy game. It completely exceeded my expectations and at the same time we couldn’t add everything we wanted and at the moment it is this cool thing which is half made.

The game is called Winning Streak and is at gamejolt. You play as a football streaker who wants to get some action, he runs about and avoids being caught by the football players and can also perform “tricks” to score more points. The idea is that it is being watched from the cameras set for the TV broadcast of the game and there are two commentators who narrate his actions and make funny remarks. It’s not a completely original concept, it came from these two games: The Streaking Game and Streaker 2013.

There was 10 of us on the battle field:
Patrick Lacey was writing the commentator’s dialogues, and Logan Byers and Frankie Fiore voiced them. Fredrik Larsson, Marcin Mazurski and Danil Tabacari worked on the 3D art, while Twimper and Xylra did some of the 2D stuff. Jake Thorne and me were doing the coding. We all worked pretty well together, especially considering we met less than two weeks before jam.

We’re currently pushing it further and want to continue development.

Here’s a promo gif :)


Status Update (10.11.2014)

There is no release this week. Why? (here come the excuses) Well a couple of disasters stroke me: first there was my birthday, then I got sick (and still am), on top of that I’d decided to dive into online multiplayer code.

Oh.. the multiplayer code… I’ll get the hang of it, eventually. I had to learn a lot about how networking stuff work in Unity. Furthermore before I can make a fully functioning online version I have to revisit all of the game logic so far to make sure it works as expected and syncs across multiple instances of the game. On the other hand I’m glad I decided to do this now before there is too much content.

I don’t know how much it is gonna take before I finish this quest, but it doesn’t seem like an easy feat! So at least two more weeks. I’ll keep you folks updated  ;)

I chose a name for the game – “Weaggles: World War”. Because it abbreviates to WWW :D. Also “Weaggles” is also a very unique (made-up) word which is always a good thing. A close runner up was “Weagles: Waging Wars”, it lost because “world” can be associated with online (as well as the WWW).

In other news in two weeks time I’m taking part in the 72 hours “Indie vs PewDiePie” game jam hosted at GameJolt. I have a pretty funny idea and an awesome team, and it’s gonna be loads of fun. I need to get a lot of things ready before the jam starts (collaboration tools, streaming and recording, and other bits of tech) so it’s unlikely that I’ll do any progress on this game. Ah yes, I’ll be streaming the development on Twitch (as SuperIzzo), so you’re welcome to come :)