Hristoz Stefanov

(Game Developer)

+44 (0) 7474720284


Professional games programmer with broad competencies in all areas of game development and software engineering. A creative individual with a mindset for critical thinking and long-running passion for making games. Highly competent in graphics but well versed in all areas of code. Effective team player who thrives on the daily interactions of a good team.


C# ★★★★★☆
C++ ★★★★☆☆
C ★★★☆☆☆
Lua ★★★★★☆
Java ★★★☆☆☆
Unity ★★★★★☆
SDL ★★★☆☆☆
OpenGL ★★★☆☆☆
DirectX ★★☆☆☆☆
Langauges: GLSL • CG • GML • Perl • Python

Technology: SFML • OGRE • LÖVE • GameMaker • git • SVN • AWS • VR • MSVS • XCode • Windows • Mac OS X • Linux • Android • iOS

Engineering: UML • Unit Testing • TDD • SCRUM • XP • RAD • Prototyping • Waterfall

Game Design: Mechanics • Balancing • UX • GUI • PC • Console • Mobile

Art: Blender • Gimp • Inkscape • Drawing • Texturing • Modeling


Game Developer, West Coast Software, Aberystwyth  May’16 – present
  • Developing a multi-platform racing game for iOS, Android, Steam
  • Working in a small production team of programmers, artists and a game designer
  • Fulfilling a diverse set of roles on a daily basis, ranging from programming, to technical art, to game design and management.
  • Created shaders, effects, lightmaps and animations; aided the art team in integrating their work and created supporting tools
  • Integrated new services (incl. asset bundles, login and cloud sync)
  • Implemented various gameplay, user interface and system features and tools (including Unity Editor programming)
  • Optimised performance, memory footprint and build size, successfully porting the game to mobile platforms.
  • Worked on a PS4 VR demo in Unity using PS4 move controllers
Independent game projects, part-time, Aberystwyth  Jun’13 – May’16
  • Worked on a three individual projects and two team projects
  • Took diverse roles, playing an active part in conception, design, project management, programming, 2D and 3D asset creation
  • Applied practical knowledge in various aspects of game programming including gameplay, graphics, physics, AI, network
  • Achieved 1st place at “Games Wales Game Jam #2” in a team of 3;
    and 18th at “Indies vs PewDiePie” organizing and leading a team of 10
  • Successfully took the latter game through Steam Greenlight in 36 days
  • Used an iterative development process with evolutionary design
  • Designed two games with mobile user experience considerations and ran both successfully on Android (LÖVE and Unity)
Game Developer, Feral Interactive, London Jun’11 – Aug’12
  • Aided the porting of ten AAA PC titles to Mac
  • Integrated diverse large scale C and C++ game projects with Feral’s own and third party libraries
  • Implemented new game features (incl. an iCloud save sync system); also worked on internal build and deployment tools
  • Main duties involved fixing bugs and optimizing performance
  • Worked alone and in 2-5 man groups
  • Operated in a dynamic environment, often switching between parallel projects


Aberystwyth University Sep’09 – Jun’13

BSc (Hons) in Computer Science: Graphics, Vision and Games (2:1)

  • Studied core programming skills, data structures and algorithms, software design, project management
  • Specialized in graphics, computer vision, advanced maths and AI
  • Developed a 3D real-time volume rendering engine in C++/GLSL