What’s in that box?

…who knows, maybe random goodies…

Here’s a quick status update.

My quick and dirty physics implementation has been replaced by the Unity Physics Engine. Everything is now physical; tanks can push other tanks or crates, climb up slopes and fall down in holes. On top of that movement is still grid based (which was actually the hard part).

I added a new kind of crate – the [?] Crate that drops a random power-ups when broken. The selection of power-ups isn’t that great at the moment (only 2), but it should grow bigger by the end of the week. Here’s a screenshot:

Powerup Screenshot

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