Day 4 – making things pretty… er

Today was mostly dedicated to visuals. I started the day with 3 new block types:

  • ground/grass – which replaced the previous giant ground box, and allowed for making holes
  • water – so that the holes don’t look so awkward (its an impassible indestructible block, which allows for bullets to fly trough)
  • crates – for now they just take two hits, jiggle a bit and get destroyed (a little bit like bricks), but I have huge plans for them

Then I decided to add some texture, because plain colors were starting to look boring. I also meddled with Unity animations and finally got the hang of them (I think). Minor game-play tweaks, minor setting adjustments here and there, but nothing really significant on the functional side.

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